AI Insights · Timothy · April 2024
Top 5 First Person Games on Android in Poland Q1 2024
Discover the performance trends of the top 5 first person games on Android in Poland during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 first person games on the Android platform in Poland showed a variety of performance trends. According to data from Sensor Tower, here is a detailed look at these trends:
Block Crazy Robo World saw notable fluctuations in weekly downloads, starting with around 12K at the beginning of January and reaching a peak of nearly 29K by the end of February. However, downloads tapered off to about 8.1K by the end of March. Weekly active users followed a similar pattern, with numbers starting at approximately 124K and peaking at 154K towards the end of February, before settling at around 133K by the end of the quarter.
Craft World - Building Craft experienced a significant increase in weekly downloads, starting from just 130 in early January and soaring to over 31K by mid-February. This growth was mirrored in weekly active users, which started at 838 and climbed to about 49K by the end of February. The numbers then showed a slight decline, ending the quarter with around 37.7K active users.
Camo Sniper had a moderate performance in weekly downloads, beginning the quarter with roughly 17K and experiencing a decline to around 7.2K by the end of March. The weekly active users mirrored this trend, starting at about 35.6K and dropping to 23.4K by the end of the quarter. Revenue remained minimal, with occasional small peaks reaching up to $5.
Airport Security maintained a relatively steady weekly download rate, starting at around 12.9K and ending at approximately 10.7K. Weekly active users followed a similar pattern, starting at about 40.5K and ending at 35.6K. Revenue saw minor fluctuations, with weekly peaks around $77.
Teacher Simulator: School Days started the quarter with strong weekly downloads of around 17.7K, which then declined to a low of about 4.6K by the end of February, before recovering to approximately 9.8K by the end of March. Weekly active users showed a similar trend, starting at 34.4K, dropping to 11.3K, and then rising back to 18.7K towards the end of the quarter. Revenue remained modest, with peaks of up to $71.
For more detailed insights and data, visit Sensor Tower.